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![]() A dynamic music system using Quartz to synchronize gameplay and music.Procedural sound effects created using the new MetaSounds system.Modular gameplay systems that can be loaded and unloaded in their entirety at runtime.Flexible real-time animation using full-body Inverse Kinematics (IK) and motion warping to fit character motion with gameplay.New paradigms for organizing level files and actors that make it easier to collaborate with many team members on one map. ![]() ![]() Destructible assets created with an improved Chaos fracture workflow.A large world crafted with a library of Megascans assets and our new geometry tools.High-end visuals rendered with Nanite and Lumen.The highlights of Valley of the Ancient include:
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